SALT LAKE CITY — We’ve had Mormon musicians, musicals and movies. But this summer, the first ever LDS video game, “World of the Legend of Missionary’s Creed of Duty,” will be sold at Deseret Book.
The game’s premise follows a mech warrior, known as a “Missionary,” in a fantasy dystopia caught up in a brutal war. In the midst of the chaos, the objective is straightforward: “Invite others to come unto Christ by helping them receive the restored gospel through faith in Jesus Christ and His Atonement, repentance, baptism, receiving the gift of the Holy Ghost, and finishing the game.”
Sound simple? The developers have designed plenty of obstacles and challenging scenarios to overcome.
Some of the most basic challenges involve avoiding slammed hydraulic doors, supersonic bike races to get back in time for curfew and maintaining low rage levels when your character is called “not Christian”. All of these obstacles will be complete with the help of a trusted sidekick, known as the “Companion.” The most challenging aspects of the game occur at the end of each level when you enter the boss’s home and have to teach a lesson.
The arsenal of weapons for each Missionary include pass along cards, the sword of Laban and Nephi’s titanium bow and arrows. But the most anticipated weapon of all is the Book of Mormon, said to be the keystone of a player’s armory. It will get you out of any tight situation and can be upgraded with highlighting, personal annotations, and cross-references; all done in-game. The Navi-Ghost serves as a constant companion to give advice and direction.
One major complaint for this game is the lack of customization. Top video games usually offer a variety of ways to decorate your character, but “World of the Legend of Missionary’s Creed of Duty” falls utterly short. Female avatars have a limited amount of styles and patterns to choose from, while the male avatars have virtually no customization—a few tie colors are all that can be changed. The developers justified this by saying that this is not the focus of the game.
“Since the game takes between 18 months and two years to complete, we wanted people to be more concerned with the gameplay, not the attire of their mech warrior Missionary.”